Google: The Whining Bully

I don't remember the days before Google. Actually, I do. I remember Ask Jeeves (marketing used to the max), Dogpile, Yahoo (do people still use Yahoo?), AOL keywords, and so many other search engines and tools to navigate through the seemingly endless supply of websites online.

My children, though, will never know the days without Google.

We can argue left or right all day long about whether or not Google's impact on society has been positive or negative, but we will all agree that Google is present, in a big way, in all of our lives. We might even say that without Google in our lives, our existences would become a little more inconvenient. Things that we take for granted now would be gone.

We all know this. Perhaps more importantly, Google knows this. And for the better half of the last ten years, Google has been used to getting their way. They've made it their goal to document all of the ongoings of every part of the world, and have been (since day one) relatively unapologetic about their approaches.

Perhaps the best part of Google's plan? Everything is free. Everything Google offers (or seemingly everything) is free of charge to the end user. So with an almost endless supply of funding, a seemingly completely free product(s), and some of the smartest brains in the world on staff, Google has risen to the commercial power that they are today. Because Google sells ads on everything they produce, they make more and more money. Because they offer it for free, they gain more and more users. The only thing it costs the user: their information and privacy. Great deal, huh?

Whatever you think, their business model is very different than the ones of other companies.

A few months after the original iPhone released, Google made some of the work they had been doing on mobile devices known to the public. They had purchased a company writing mobile operating system software (Android Inc.) and decided (with a small alliance) to begin a movement toward popularizing open source software on mobile phones. Mobile phones had been plagued for years by the software that sat on them because the carriers locked down features, removed featured and mostly, crippled the phones. When Apple approached the first iPhone, they swore to take the control of the software themselves. When Android was announced, the pitch made was that NO ONE would have control over the device. It wouldn't cost to develop for it, it wouldn't cost to sell your app, it wouldn't cost to put the operating system on a device, and ANYONE could change whatever they wanted. Google wasn't releasing a phone, they were releasing an open source operating system.

Because for it to make any sense in Google's portfolio, it had to be completely free.

I'll, at this time, forego the argument that by giving up control over the operating system, Google gave control back to the cash-hungry-rotten-steal-all-your-money carriers.

Besides a few hurt feelings and harsh words between the two upcoming industry leaders, life went on as normal. The market, because it was free to put on any device, was flooded with Android handsets and devices and as time went on and the operating system became a little more refined, Google's Android became the number one used mobile operating system on a smart phone.

And sales at Apple remained positive. And companies like HTC and Samsung were able to make a significant mark in sales, when their numbers had previously paled in comparison to RIM's BlackBerry sales. And while it remained competitive, things were going along fine. More people were buying smart phones. A previously untapped market was beginning to be tapped.

Then crap went down.

A series of patents came up for sale from tech giant Nortel. Among the bidders for these patents: Apple, RIM, Google, and Microsoft. Google reportedly bid 3.14159 billion US dollars for these series of patents, while Microsoft and Apple (and others) bid together 4.5 billion US dollars for these patents. The highest bidder wins. And they did.

And that's all great. But Google wasn't happy.

Mostly because if these patents belong to Android's competitors, it will cost royalty money to put Android on a device. Google says somewhere in the range of $15 per unit.

The bottom line: putting Android on a device will no longer be free.

David Drummond (SVP and CLO for Google) posted a blog post called "When Patents Attack" claiming that these companies were ganging up against Google in an effort to stop Android and oppress them. Some highlights:

Microsoft and Apple have always been at each other’s throats, so when they get into bed together you have to start wondering what's going on.

But Android’s success has yielded something else: a hostile, organized campaign against Android by Microsoft, Oracle, Apple and other companies, waged through bogus patents.

A smartphone might involve as many as 250,000 (largely questionable) patent claims, and our competitors want to impose a “tax” for these dubious patents that makes Android devices more expensive for consumers. They want to make it harder for manufacturers to sell Android devices. Instead of competing by building new features or devices, they are fighting through litigation.

Patents were meant to encourage innovation, but lately they are being used as a weapon to stop it.

I might actually argue that patents were not intended to encourage innovation, as much as to protect innovation. Sure, knowing your innovations are protected is encouragement, but that was not the point of them.

Google is claiming that this group of companies is fighting against them through litigation. But Google forgets to mention that they ran into the other people's business with a free product, determined to overrun the market. Microsoft has to charge for their software...its their business, it is how they make money. To truly compete (with open source software), companies like Microsoft would have to have that revenue from somewhere else. They'd have to develop the ad revenue that Google has. And, at this point, it's impossible. Google is such a large corporation that almost no one can compete with their power. How can Microsoft win hardware manufacturers' hearts because Google has such a large ad revenue that they can afford to make it free?

They can't.

It's as if the I-make-the-rules-because-I-own-the-guns gang leader gets upset because the rival gang leader goes out and buys his own gun. Oh no, who makes the rules now? Who enforces what rule now?

In the business world, you have to play by the rules of the game...whatever that game is, at whatever time it happens to be. If you want a piece of mobile advertising, you partner with a computer giant for their release and then go behind their backs and release a similar mobile operating system for free so that the cost to manufacturers is much lower. If you feel as if you're losing ground to an operating system that is being given out for free and you know that that operating system violates several patents that a now defunct tech company owns, you buy them up to even the playing field.

It's the way that business works. It's the way the world works.

So, play by the rules. Throw the cheap shots. Invade others' turf. Undercut their margins and prices. Talk yourself up and convince people to become addicted to your products.

Do all these things, because it's business, innovation, and the American Dream.

But for God's sake, don't complain about it.

You were the one who spurred it on to begin with.

-B

For the record, I really enjoy both Google and Apple's business models. I think Google's is a bit scarier but I have faith that our government will help keep us protected in a situation where Google would become Big Brother. I'm just, as in the case of Casey Anthony, tired of people (especially company leaders) publicly complaining about how the rules were followed.

Play the game, because the game is all you have.

Disney's Magical Innovations

John Gruber posted this video earlier on Daring Fireball today. Believe me, it is worth your precious time. [youtube=http://www.youtube.com/watch?v=YdHTlUGN1zw]

I am constantly amazed by the incredible amounts of ingenuity and time that go into animation. I am more amazed day by day by how much Disney has led the animation industry with technological innovations since its inception. I suppose that Gruber's comment sums it up the best:

Using technology to tell better stories, and make better movies. He’d have loved Pixar.

The amount of technology that Walt Disney had employed in his company since the beginning to make the products (both the films and theme parks) better had passed many many others. There are not many companies in the world that have such artistic and technological approaches woven together to create not only great products that sell, but also pieces of art.

The only other company that I think compares to the Walt Disney company in these regards is Apple. They have lots of things in common with each other: a different outlook on how the current marketplace could be changed by innovation, company held secrets (they wouldn't have been able to afford the land for Walt Disney World any other way), expensive prices, well thought-out market strategies and plans, very few huge mistakes (Michael Eisner had to be one of the biggest), and well-intentioned and marvelous leadership.

There is one more thing though: Magic.

All of the technological innovations that each company employ go to one thing: to make the way that the user interacts with the content magical.  With Disney it was making a seemingly 2D artistic rendering come alive by seeming...real. When Disney set out to create their theme parks, they wanted the guests to feel as if they were ACTUALLY IN some sort of fantasy land. It work so well that others copied it.

With Apple it is making communicating, interacting, and accomplishing work with a seemingly difficult computer as easy as possible. They introduced an entire new way of computing so that the personal computer could change the way people interacted with everyday life. They did it again with the iPhone. And again with the iPad. This, also, worked so well that others copied it.

There's a bit of magic inside of both of these companies.

My only concern is that Disney's outline since Walt's departure may be foreshadowing the outline of Apple after Steve's departure. We all know how Walt left his company. We all know what happened next to Disney.  I don't want that to be the way that Steve leaves Apple.

-B

Apple is Evil (or, The New iMac)

It's never a boring day in Cupertino. Last week(ish?) Apple released a new model of their popular (yet waning in popularity) desktop PC, iMac.

If you aren't familiar with iMac, shame on you.  It's an all-in-one desktop PC that currently comes in two sizes: 21.5 inch widescreen or 27 inch widescreen.  You can order them online at apple.com or buy one in store and customize all kinds of things on it (though, I imagine that most people just buy the standard option).

In their latest release (which didn't even make the front page of apple.com--that was reserved for the elusive iPhone 4 in white) they upgraded the speed of the processors, the quality of the "FaceTime" camera, and a few other things here and there.  Like many of their computer products, they didn't overhaul much of it, just a gradual upgrade.  If you are considering an Apple product, the time right around when it gets upgraded is ALWAYS the best time to buy.

However, they evidently altered something else inside this iMac that wasn't advertised. Since the report first came out, the blogosphere has been on high alert.

Turns out, that the startup hard drive inside of the iMac has a bit of proprietary firmware installed on it.  This firmware communicates to the fans about how hot the hard drive is running. So, if one were to replace the startup drive with another drive (not Apple -branded) their iMac, once put back together, the computer will fail the Apple Hardware Test. In short, Apple disables your iMac. You can read a little more about it here, and while this explanation leaves ALOT out, the general effect remains the same.

Evil, right?

Not so fast.

OWC (a company that sells unauthorized replacement parts for Macs) wrote on their blog about the issue and railed against Apple's closed-door policy when it comes to things like this.  Something of less significance  happened with the iPhone 4 screws a ways back and iFixIt (a company much like OWC) filmed a YouTube video against it. You can see MJ from iFixIt's take here. (The video is called "Apple's Diabolical Plan to Screw Your iPhone")

Apple commentators like John Gruber and Marco Arment have commented about this.  Both seem to be on Apple's side.  John says that a user knows that this is an all-in-one device and that the convenience of using and buying a machine like this comes with tradeoffs. Marco basically said the same thing. (I think John read Marco's piece first)

I think the answer lies in support.

If you buy an iMac and take it home, it will work beautifully. But, if something does go wrong (they're not perfect) you can take it back to an Apple Store (or call online) and get it fixed or replaced for free. (When was the last time you got your Windows PC fixed at a Toshiba store?) As long as you've backed up your stuff (if you're not backing up, shame on you), you're good to go.

But, if you decide that you'll install your own hard drive once you get home, it's not an easy task to take apart an iMac.  The process is documented by iFixIt here and it involves removing the glass display with suction cups, unscrewing countless screws, not getting any dust in the machine, not shocking yourself or the computer, and putting it all back together. Now that my warranty has run out, I've taken my MacBook Pro apart twice and I can tell you I don't think I'd ever attempt to take that glass off without breaking it. I'd rather be trained by the people who built it first.

The problem with support is that if you do something wrong, and then try to take it back to Apple, they have to deal with it. Not only will they know that you took it apart, but they can't be sure of what you did to it.

The same thing happened with the batteries in the iPhone and new MacBooks. They built them in because they had some major advantages when it came to battery life and slim design. If they know that you haven't tampered with it, they can fix it much easier.

I think it comes down to this: Apple wants to fix your product.  They want you to be happy. And I would be willing to bet that they are willing to sacrifice the 10% of hackers in order to make a pleasing and seamless experience for the other 90%.

I think Marco and John are right, it's a tradeoff. If you don't want that experience, Apple probably doesn't need your sale.

I don't, in any way, think that makes them evil.

-B